Glitchy. Poor level design. – Grabbity Review

I'm in the midst of playing this game. I installed it 10 minutes ago, and i'm almost done. Without the implementation of fall deaths (I fell accross the screen and didn't die), the game gets far too easy; why jump over obstacles or hold onto walls when i can fall across the screen and reach the goal in one step? I reccommend either patching the game so that you can't fall too far without dying, or redesigning the levels more around the exagerrated momentum (which was quite a bit of trouble for me in the 10th level; i had to aim well not to fall too close to the spikes). Also, up the sensitivity on the pause button, i practically break my screen pushing that thing.
Review by The Aristane on Grabbity.

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