Fetch Quests with Cliches – RPG Grinsia Review

Grinsia basically covers several tropes you've seen in other games (evil empire, goddesses with magical items like Zelda's triforce, etc.). If you can tolerate the cliches, you'll find a competent game here; unfortunately, when you start collecting the 6 treasures, the game bombards you with dull fetch quests. At least the porter system limits backtracking by letting you teleport to places you already visited. Auto-winning against scrub monsters is a nice idea too; it just plays the victory music and shows the experience you get when you become too strong for monsters in an area. The only other problem I have is that the menu could've had better controls; a quick exit button rather than backtrack out every step. Also, you can accidentally choose an item since you swipe to scroll, but at least you have a confirmation so you can decline before buying/using items. I also think steal should either be free or cost 1 mp rather than 5 since it's too expensive in the beginning of the game for my healer to use more than once per battle; in other games, steal is generally free since you give up a turn to get an item. I wouldn't recommend this game since other average rpg's on the app store don't put the main game on hold with having to do mundane things and backtrack (if an area didn't have a porter, it can be tiresome).
Review by MrVariant on RPG Grinsia.

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