Not bad.. but could use some tune-ups – Space Path Review

The gameplay's above average. It could get addictive but it could use more enhanced graphics. And why not just switch the ball to a space ship? It looks better than an odd ball in space even if the space ship graphic remains stationary. I think it would also be better to just switch the level selection to a difficulty setting, like Easy, Medium, Hard, and separate the high scores accordingly. For players who are always aiming to get high scores such as myself, I see no point in starting at level 1 when if i'm not mistaken starting at level 30 AND not even getting past level 30 scores way way bigger (difference is in the thousands) than let's say starting from level 1 and getting past several levels. If you can't rename it to Easy, Medium, Hard, at least separate the high scores. As for the EMP, I suggest that a player can activate it by simply tapping any part of the screen. Reaching for that EMP button while carefully maneuvering the ball and avoiding fast moving debris at high levels usually costs you to commit a mistake, which can be irritating since the mistake didn't involve the gameplay itself. Furthermore the collision detection needs tweaking. After playing it a couple of games so far, I've noticed that the detection area is not clearly defined. The game ends without necessarily making contact with the debris. And it makes it so hard to gauge how close you could get with the debris while moving along the marked path. This is actually the MOST SIGNIFICANT problem I have with Space Path, which I think the developers need to look at.
Review by The iOS Gamer! on Space Path.

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