Gets difficult too quickly – The Incident Review

This game, while well designed and creatively thought out suffers from two major flaws. First, free lives are practically given away. I think I racked up almost 15 lives one game. They come to mean nothing after a while. But in a way they are necessary because of problem 2... Starting levels 4/5 the game gets exceedingly difficult. The objects come down too fast, are of odd shapes, and there are too many ancient curses that cannot be avoided. On top of this, you only have 3 health points until you lose a life, which is not a lot so you will use up all those lives you collected and go nowhere. Lastly, the gems don't seem to mean anything and it isn't mentioned how to get into the weird bubble teleport mode. This boils down to a lack of any documentation or demonstration. This game requires some vast improvements before it can be considered playable over the long term.
Review by AlphaJeronimo on The Incident.

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