All Around Good – King's Call Review

This game does really well at avoiding p2p walls. It does allow people paying to get vip status, which allows features like speeding up battles. The way the game works is that you have a team of 12+ warriors. 4 can deploy on campaign missions or do pvp. There are 4 classes, defense, support, healing, and a mage/dps type. Each class has an emblem that represents their class. You can spec or evolve your class 3 times, choosing from a branch of evolutions that are represented by a class emblem. So for example, a defense class starts with a defense emblem; for his next evolution, he can choose a branch that has dps emblem. I believe there are 12 variations for each class, each with 4 class emblems. Depending on what class emblems you have in your spec, you can equip certain weapons. I do have a few qualms. There’s not clear documentation on mechanics. For example some debuffs stack and some do not. Some effects possibly stack and some do not (eg crit rating, power, speed, cripple healing, etc.). There’s no detailed damage meter so it’s hard to say what’s working. When you spec, you can’t reset your character. You simply have to create a new one. If you max out on characters, you have to delete one. But maybe that’s part of the financial model. It would be great to be able to watch other players’ matches. There are a lot of things I want to suggest, but the charm behind this game really is it’s simplicity. Good job Devs and Designers.
Review by Are all the names taken? Wth? on King's Call.

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