Easily one of the best. – Arknights Review

I’ve been playing since day 1 and have yet to drop a day, so one could say I have plenty of hours checking out everything. Note: I’m not a whale nor a F2P player, just a casual spender. + Constant updates, events, new and unique operators and no pay to win. + Rates of the gacha aspect aren’t abysmal. I’ve managed to get the banner 6* within 10 pulls more times than I can recall, and if I don’t then that’s okay cause the units aren’t limited (yet...) and I’ll always have a chance to pull them later. + Amount of gacha currency you get weekly is insanely good. Easy daily/weekly missions, annihilation, and a monthly card that is actually STUPID GOOD. You won’t need to spend more a month to get an amazing experience on top of a great game. + Spread out content to not only keep newer players enjoying the game, but veterans entertained with new personal challenges, building up different teams, etc. + The grind is not bad at all. Ideally a maxed out base is all you need for EXP/LMD and then you can focus on gathering materials instead (after you finish leveling your main operators to a comfortable level). + Art and audio work for skills, maps, operators, and overall UI are top quality. + Compensations for even the smallest maintenance is such a good sign for a company that keeps me happy with the state of the game. I can’t really think of negatives. So instead here’s my only complaint of what’s NOT in the game yet. A training room. Pick operators (even unowned just to try them out), their skills, etc like you’d do for a normal mission. Just a flat room with enemies coming from one side that we can spawn in. That way we can practice squads without having to spend weeks worth of materials leveling up operators just to see if it’s worth it. Other than that, for a new game it’s pretty freaking amazing. Keep it up.
Review by Kaitimos on Arknights.

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