Interesting Grind – Aura Kingdom 2 Review

Before even going to the second map I fell in love with the book system. Getting rewarded stats for grinding specific enemies is pretty brilliant and gives a bounty hunter type of feel where you can go for full completionist to get higher stats and make the rest of the game easier, or just skip the completionist mentality and experience the game. I’m sure eventually there is a hard wall on things getting extremely difficult, but at a first glance, the concept is a refreshing take on a free to play game. Hopefully the game does not ruin the sense of achievement with pay to win mechanics and keeps the premium content to character looks, but We’ll let time tell. Thus far, I’d definitely recommend the game at the least for casual players that want to experience a new world of content, hopefully the initial excitement continues and is not sullied with egregious interactions. I’d welcome perhaps a drop chance increase and an exp doubler perhaps as paid mechanics, but idk how I feel about the gacha system, I haven’t used it yet (too busy grinding to use the free gacha stuff given as rewards). Hopefully the gacha is done right and does not invalidate the hard work of those attempting to grind their way through the game. If done properly, grinders can keep up or even surpass those that support the game developers (hopefully), but I truly hope that nuanced balance is found properly, because a casual mobile rpg is definitely a welcome addition.
Review by Aesaito on Aura Kingdom 2.

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