Fun game – StarDroid Review

This was a fun game, however it shines more as an puzzle/exploration game than as a combat game. It could benefit from more variety in things to discover and puzzles to solve. Traditional Zelda-Esque level building methods would apply well here. I had to restart several levels because I apparently unlocked doors in the wrong order. Later in the game it degenerated into more tedious combat rooms and less puzzles. The combat also isn’t very challenging and mostly consists of taking pot shots from far away. Your range exceeds the enemy bullet range. Would also be good if enemies aimed at your current trajectory rather than your location. It would also be fun if the enemies felt more like a ship security system, locking down rooms, appearing out of walls, etc... Would be fun if there were more elements to explore or even a story to each ship. Near the end of the game the difficulty jumped dramatically. Or maybe it’s because I ran out of money and couldn’t buy armor anymore. When it turns into dying over and over it’s not as fun.
Review by Aeonica on StarDroid.

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