Clunky controls. – Assassin's Creed Identity Review

Everything you need to know: No jump, climb or much of any buttons at all. You have one AWEFUL camera stick where the camera always snaps orientation despite the player NEVER wanting that. You have one movement stick which doesn’t work half the time because you can also tap where you want to walk to so the game gets confused a lot on what you are telling it to do. You have one sprint button that you press to start or stop sprinting. And yes, they DO NOT give you the option to slightly tilt the stick to walk, full tilt to run. YOU DO NOT HAVE THAT. You have one universal button for: • Interacting • Attacking • Blocking • Sneak Attacking • Leap Of Faithing • Other Miscellaneous Actions. ALL OF THAT IS THE SAME BUTTON! So yeah, clunky doesn’t begin to describe it. Any skills you want to use LIKE THROWING A THROWING KNIFE is accessed via an inventory wheel. You press the 3rd of only 3 buttons the game gives you and that will open up an inventory wheel, from there you press the skill you want to use. . . you know, instead of just giving them their own individual buttons like any other decent mobile game would. To say it controls feel terrible doesn’t do it justice. So let me say it this way: The DESIGN behind the controls (or lack there of) is DESIGNED pathetically like they don’t know how mobile works. THIS IS NOT an AC game. It does not play like one so if that’s what you wanted, this is not that. It’s not even open world sandbox. It’s missions only quick ones. No free roam. Just get in, do thing, get out. Again, not AC.
Review by Itsme543 on Assassin's Creed Identity.

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