Great aesthetic; no longer hijacks screen brightness. ?? – FROST Review

Thanks for turning off the bright lights. Here are your stars! (Would have noticed this sooner but the old iPad broke and it took a while to save up for another. ? Prior review: I like this dev's design sense; both blek and frost feel like very happily combined investigations of visual design, particle systems, and tactile logic. I find myself wanting to draw with these games more than solve the puzzles, and since there are no time limits, I could do that as much as I wanted. Except for one thing: why does frost insist on jacking up screen brightness to 100%? I'm a little surprised that a sandboxed app is allowed to do this on iOS. It's an egregious accessibility failure: for many users, iOS devices at full brightness are impossible, and even painful, to look at. Given that these bright blue screens are known to interfere with sleep, I find myself wondering if the devs are slyly trying to make us stay up late to keep playing. Can't say I particularly appreciate the prank. Or the splitting headache.
Review by ErikSF999 on FROST.

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