Victory Condition Unclear – God Simulator. Religion Inc. Review

Converted world to 45% Fanatics/55% Enlightened - lose. Converted world entirely - no result. Added beliefs to increase F/E - ended up losing to Atheism despite complete absence of atheists in the world. Additionally, beliefs seem lousy compared to preaching - similar benefit, but beliefs cause atheists to start up, which is obviously much worse. Transmissions are also odd - this is obviously in the genre of Pandemic 2/Plague Inc, but I can have multiple countries 100% converted and the neighboring country won’t get ANY converts for a little while. That is NOT the case in the aforementioned Pandemic 2/Plague Inc. It also makes it much more difficult to combat Atheism when it can spread linearly, but my growth rate may hit a hard wall while my idiot converts try to get ONE person in a neighboring country to try out my religion. Good graphics and interesting mechanics, but the tutorial needs to be more detailed to explain the actual victory condition.
Review by Magic Kingdom Zeal on God Simulator. Religion Inc..

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