Good game plagued with issues caused by good intentions – Archero Review

Ok first i love this game. It feels like an actual game on iOS, however it has some massive issues. First the battle pass is a good idea, but if i try to kill enough enemies to get all of the rewards (many of which are useless, like “5 armor scrolls”) by doing the highest chapter that im currently on, i wouldn’t even have a chance to get all the rewards in the allotted time. Instead I just walk through the first chapter since i literally don’t have to do anything but walk. This gets really boring though. It would be better if there was a scale applied for each level (like if you’re on chapter 11 then killing one enemy is worth killing like 5-10 enemies in chapter 1). It encourages playing the current level you’re on. Second the daily events are almost unbeatable now. My base health is 7499 when i battle the final boss on “flying bullets” i once was dealt 10,000+ damage in a single hit”. When one hit kills you it’s almost impossible to beat it, which defeats the purpose of doing these event levels. Finally i think there’s two bugs in the game: 1) when i get a HP Boost and then a devil my health is lower than my base health. My understanding is that the HP Boost increases my health by 20% base health and the devil reduces my health by 20% base health. Therefore my health should remain 7499 and not ~6800. 2) Occasionally when i enter the next room it sends me to room 36 with a single laser bat and i enter that room from the top door. Then when i leave from there on out i collect xp and dropped items immediately after enemies die and not after all enemies in the room. Hopefully someone from Archero reads this and implements the fixes, but probably not
Review by Jeme100822 on Archero.

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