Fun game but developers really fail on fair gameplay – Zooba: Zoo Battle Royale Games Review

Fun game at first but the balance is so bad lately I can’t even play. How it works is that every time you upgrade your character, you gain 25% more health and attack. This would be fine if you are all the same level but I’m a level repeatingly out with level 13s and then all skill is lost. Let me give a hypothetical example as to why it doesn’t matter how good you are, the other characters are too strong to be in the same match. Let’s say you started with 300 health and 75 damage at level 1 (all made up but bear with me). So you upgrade your character to level 2 and now you have 375 health and 94 damage, next level same thing happens and that 25% scales of your new amount so you have 375 *1.25 and end up with 469 health (you get the point). Now say I’m level 8, I have 1431 health and 358 damage. But now I have to play a level 13 who has 4366 health and 1091. It’s going to take me forever to kill the guy and I die in one hit and it’s no longer fun as whoever pays the most money to upgrade your character is going to win. They need to do one of two things to fix this 1 - tighten the character levels in game play to +-1 level so the largest range between characters is 2 levels. 2 - Nerf the upgrade. It should scale down as you level up. Level 1 to 2 should be 25% gain but then after that make it 22.5% then 20% etc. Otherwise the advantage is too great once you get passed level 6 Fun game but poorly implemented currently. I would NOT recommend until they fix this but you know, they probably only care about the money, oh well.
Review by cdub48693 on Zooba: Zoo Battle Royale Games.

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