Yeah – Dungeon Boss Review

From the for minute I started the game, to this very second, I’ve had such an incredible experience. The art style is very attention grabbing, for new players, and sets itself apart from many of the newer rpg games that have similarities to this game. The game does a good job at making so many interesting tiny Easter eggs (if you classify them as such) and details that give this quirky vibe to the game. Starting the game, there were really cool characters that were out of reach, and it was almost implied that, you could get and have fun with if you put the time into. This game does a good job to give “power” to the consumer, basically not having to pay for everything. Of course, you pay to speed up progress you will get on your own time but, it doesn’t feel like a pay wall (which many other games have) which is really nice! There’s plenty of bugs, but I think that it helps with the vibe of quirky that the game presents itself as (and devs are generous with the rewards). Basically, Dungeon Boss gives a lot while not asking much, and every time I come back, there’s something new. There’s many characters to choose from, and with their investment in creating “factional benefits” you can create cool synergies. Side note: very glad they removed star requirement for ascension (though I understood why it was placed in the first place). Just, very cool game that has gone a long way.
Review by Some bub on Dungeon Boss.

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