Below average boring fast – Funfair Ride Simulator: Circus Review

Idk what the point of this is. It's kind of cool like for free cool yeah but not the kind of cool as in worth $2 that there now asking just a few mins ago it was free in the 20 mins it took me to go thru all the apps features it now cost $2. I would never pay for something like this. It's an ok idea for using as a concept to sell to carnivals fairs festivals and theme parks this would be a great tool to show the ride off. Other then that the average iOS user isn't going to be thrilled by not feeling the gs of going fast. This ride looks like it would be beast to go on and this app would also serve as a good training tool for new people trying to learn to run the rides or even experienced ride operators to learn how to run the new rides. But again for someone who doesn't do any of that isn't going to find much enjoyment besides 5mins of testing out all the stuff changing camera angle and lights the smoke effect was weak and the strobe made the colors stop :( so all u do is run the 3 moving parts in whatever order. It would be nice to see how many gs the ride would make the rider feel and negative weightless time achieved then that could turn it into a game so at least the normal everyday casual user would have more then 5mins out of it especially for $2. There's so many great games to buy for that $ I could get 2 great games that fun could last years depending on the game. But I can't say for anyone other then those in the business or extreme ride enthusiast who can't live without rides constantly even if they can't feel the thrill of it but want to watch or pretend there really operating it. I really can't find a use for this and it takes up allot of space. My main complaint is that it's at night which in real life is better for carnival rides but in an app it's hard to see. And the lights seem like they would work either way since there not as bright as in real life. But the other thing is when in first person pov camera most of the time u see black. That's no fun even with all the flashing and weak smoke effect going it was mostly black till I was facing the polls. My other big complaint is the smoke effect should really blast out like crazy like it does on the mainstage of a festival or like the main room in peak hours of the club the massive fog machines I thought that's how it would look not like some creeping slowly mist. And my last complaint besides pricing if not free being $2 too much. Is the camera angle is off center so we never really get to see all of the ride at once and we should be able to have a free cam mode were u swipe and it moves I thought it worked that way and was surprised when I tried nothing happens. Overall I give 2 stars for the effort would have given more if it were free. But I can only RECOMEND to a very small percentage of iOS users and thats only to ppl that work in the industry of carnival rides as training or demo purposes. Those are the only 2 things I can think of using this for so those are the only 2 stars I can give. Idk were all these 5s are from friends maybe especially if they paid for it. Maybe they got it free but I'm done with it only took 5mins to get boring and now delete. It's just meh ok eh eh deff wouldn't pay $ for it. 1 ride only no thanks. Y'all should put all of the rides u have in one app and then try selling it as a park for $2 and make it so u can walk from place to place from each ride and possible do themed waiting line areas like at universal Orlando Fl islands of adventure does for all the rides. Really helps pull u into that world and believe ur a part of it for the moment that may be cool but still only be as fun as one play through unless it had a story or objectives. This seems like a proof of concept for a new ride. Looks fun in real life but not on iPod
Review by Thel33t on Funfair Ride Simulator: Circus.

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