It’s a quirky game with its own charm. – Blaze of Battle Review

You can definitely tell it’s chinese-made as it has a lot of strange grammar and a few typos scattered throughout. But it’s charming in its own way. This particular... eh, strategy game I guess you’d call these? has its unique quirk being the revival of dead soldiers. Other games such as Lords Mobile feature sheltering your troops to protect them from attack for a specified time period while you’re away from game. Rise Of Kingdoms features unique in-chat animated stickers and a fog of war you must clear with scouting as well as a mountain pass system to navigate when going from region to region. Only Blaze Of Battle has featured being able to revive your dead troops, although it takes a full real-time day to do so. It also features another unique thing: when your city has no more defenders left after an attack and is set ablaze, you will be automatically teleported away after 6 hours. This is nice for preventing a new player being mercilessly bullied by a nearby powerful player until they quit the game. Curiously, this game doesn’t feature a defensive wall or defensive guard towers of any kind for the player to upgrade, maintain, and repair. This stands in stark contrast to virtually every other mobile game in this genre. You can only build traps. The only way to really defend your city is to keep it constantly staffed with large volumes of strong troops and traps. Otherwise you will basically instantly get lit up by anyone, even a lowly level 1 player with only 1 first-tier soldier. Frustratingly, you cannot participate in kingdom chat (also called global chat) until your city center is level 9. Virtually every other game lets you participate in global chat right from the start, for better or worse. This is something I absolutely do not understand the purpose of. City center level 9, without spending real money or getting a windfall of premium currency, takes actual days to get to. And it’s the same level you finally unlock a dragon, which seems to be this game’s focus. Other than that, this game is pretty average. You have a dragon to assist you in battle and gathering once you’ve progressed enough to unlock one, but you’re doing the same things as in any other game. You research. Train. Gather. Attack. Defend. With an alliance, capture important landmarks for perks. There are a couple things I enjoy about this game. 1. It has a monster called the EATer Bunny. Imagine the easter bunny meets Jazz Jackrabbit meets a healthy dose of steroids and growth hormones. With a maul. Oh yeah. It’s amazing. 2. The governor portraits are filled with personality. They’re great. 3. You don’t need to have a bunch of people on hand to create and maintain your own guild. You can choose to be a guild of one if you really want to. And you can do this early on, at level 10 (levels gain quickly in this game!) Things I’d change: Add some custom stickers for global and alliance chat to give the game more flair. Then add premium sticker packs for people to buy. For inspiration, look at Rise Of Kingdoms. Remove the city center level 9 restriction on global chat; spammers and bots can easily be blocked if that’s the issue. Provide more explanation for why I should bother investing in any troops beyond humans because the whole human savage elf thing looks like it’s just for variety and grinding right now. The game would not change at all if you removed the non-human troop pools. Consider adding some sort of defensive walls and guard towers available once all forest tiles are cleared. High level players would then be a challenge to loot even with no troops defending because you’d have to break through their walls first. You can follow Lords Mobile’s approach for this and make it operate on a 2 minute timer. Fail to break the defenses in 2 minutes, fail the attack, defender loses nothing but some wall durability.
Review by Tmaro23325 on Blaze of Battle.

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