Progression is unbalanced – Hovercraft: Getaway Review

Another simple two-button arcade racing game, with the slight twist that you are being chased instead of chasing. It seems fun enough, but games like this require a steady beat of progression to feel fulfilling, and this game does little to provide it. It claims to have thousands of weapons, but in my first hour of play I haven’t seen a single additional unlock. There are other vehicles to unlock, but they require an exorbitant number of “pieces”, which are very rarely given. Finally, your existing vehicle can be “upgraded” which once again requires pieces AND currency, which are both given at barely a trickle: my average 5 minute game would yield 5 or 6 coins; barely a dent in the 150 required for even the first upgrade (which only provided a less than 5% armor bonus). I’m going to look for better dopamine hits elsewhere, and hope the devs here find a better balance in a future update. Good luck, team!
Review by noahsam on Hovercraft: Getaway.

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