Breaks too many rules – Stardash Review

It's a solid platformer with a ton of levels and great gameplay, but it just feels like it breaks too many fundamental rules of platformer design. Only certain enemies will give you a bounce off their heads, it's not indicated in any way by their sprite. Too many jumps are pixel perfect even at the beginning of the game. The secret areas holding the temple keys are completely invisible walls with not even a subtle clue as to where they are. Your best bet at finding keys is running into every wall on the level. This just makes it feel like padding. On top of the already padded out star collection system, the game winds up feeling like nothing but filler unless you're a completionist. Mario did just fine without time stars, because a gradual difficulty curve made you feel rewarded when you beat a castle. No such similarity here.
Review by ImTheDarkcyde on Stardash.

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