Very good game, however... – Vainglory Review

First, don’t get me wrong. I really enjoy this game. It has amazing graphics, great gameplay, so on and so forth. Like all games though, it still has issues, so I’ll say some of the problems that I have had with this game: Over nerfed characters. When new characters come out, they are at their peak ability and many times tend to be more powerful than normal characters. This is fine since as time goes by, they adjust the character’s stats and power to better flow with the rest of the game. Sometimes however, they do this on a far too drastic scale. One example is Anka. Anka is basically a glass canon. Very low health and very high damage. When she first came out, her damage was downright ridiculous and honestly needed to be nerfed. When they did though, they brought her damage far to low. She now still does good damage, but not anything unique from other characters. But, she still has very low health, and no longer has the damage to make up for that disadvantage. While her damage should not be brought back to what it originally was, it should still be raised to put her on a more even playing field. I know Joule also has problems like this, but I do not know of other characters that have this problem. (Yes I play or have played these characters. This is not me saying “make my characters better!”. I just want to put them on an even playing field with other characters. I just cannot speak for characters that I am not very familiar with.) Another issue I have is over abundance of talents. Don’t get me wrong, I think talents are a great improvement to blitz and aral game types. The annoying thing about them is that you get so many of them from opening chests. This simply makes getting other materials (glory, ice, essence, opals, etc.) more difficult. This wouldn't be that bad, but some of the other materials are already pretty rare, and on top of that, many of the talents you get are for characters that you don’t play. So while you use them on the occasional aral, they are mostly just there. Love them, but don’t need that many of them. My third, final, and probably biggest complaint is this: Turrets need to do more damage! Many a time have I been killed whilst inside the vicinity of one of my turrets, and the enemy walks away with half to more than half of there health still intact. Now I’m not complaining about being killed in there while I’m at very low health. That just happens. I’m talking about when I’m next to a turret at full health, get stunned by an enemy and killed before I can do anything about it, and then they leave with most of their health intact. This has never happened to me as a support character (for obvious reasons) but I have had this happen with both many different laners and junglers. I believe that turrets are supposed to be “safe zones” you can retreat to in a time of need, or at least be a well defendable position when facing down multiple enemy’s alone. I’m not saying to raise the damage ridiculously, but it should be raised to the point where enemies think twice before attacking you at the turret. (And no, in the occasions I speak of, minions were not present) This is meant to be simple criticism for things that I have personally experienced in this game. Don’t take it as law, as others may have different opinions and/or experiences. Now buy this game already because seriously, it is a lot of fun!
Review by VGisAWESOME on Vainglory.

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