Started promising, got greedy – OVERHIT Review

This game was a pleasant surprise. Lovely graphics, a (seemingly) generous economy, fun battle system, interesting characters... but over the past few updates Nexon's greed has turned the game into a money-sucking RNG hell. The most recent event has the WORST rewards, and the drop rate for top-tier units in the "global" version of the game is literally one-FIFTH that of the Korean & Japanese versions. English speaking players specifically are being shamelessly fleeced by this company. The game is dependent on getting multiple copies of the same hero, but every update makes it harder and harder to do that. This is literally the most broken economy I've ever seen in a Gacha game. Consider this: every unit can equip three basic pieces of equipment. To acquire and Max out a SINGLE piece of 5* equipment would take literally 2 months of playing multiple times every day. That's 6 months to max equip one unit. You've got four more to go just for a single team! Or you can spend a truly STUPID amount of money to get more CHANCES to get better stuff. You can't even guarantee you're gonna get it. One guy on Reddit spent $300 on gems for the most recent dark banner. He did SIXTEEN pulls on this "drop rate up for dark units" banner and got ONE top-tier unit, and it wasn't even a dark unit! Seriously, this game is badly broken. The devs need to slow down on introducing new heroes and take a closer look at their economy. If they don't do something to fix it, their player base is going to start leaving in droves for more player-friendly games like Epic Seven and Elune.
Review by Is0chronous on OVERHIT.

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