Great Concept, Okay Implementation, Poor Localization – Night of the Full Moon Review

Pros: Fast-Paced Roguelike gameplay, ~40m per round, can be played over multiple sessions. Feels great when you pull off strong combos. Interesting Dark Fairytale story Large amount of deckbuilding strategies to pick from. Good replayability. Neutrals: NOT a Roguelite as advertised. The persistent upgrade tree is very minimal and can be fully unlocked after two playthroughs. Too easy for a roguelike game. If you're looking for Slay the Spire levels of difficulty, this game's Hard 7 (highest difficulty) cannot even be compared to StS's Ascension 0. No Permadeath. Wait, can you even call a game without Permadeath roguelike? Cons: Terrible localization. Translations are inconsistent and misleading. In fact, card descriptions are not internally consistent even when playing in Chinese (the game's original language) Very poor balance. Some cards/blessings are utterly gamebreaking (Ghost card for Magician, Confessions for Nun, Mana Expansion (mana card), Justice Trials (blessing), Vampire Codex (Pandora blessing)). Card draws are so powerful and consistent that there is no reason to build a thin deck on purpose. Very little thought and planning is needed to play most decks. No real Resource System. In most cases, you can play every single card you draw with very little strings attached. Conclusion: Fun game for a while, but hollow in content after just a few runs and is plagued by inconsistent translations that make the experience all the more frustrating.
Review by iCarus丶 on Night of the Full Moon.

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