Some cool bosses, varied levels, imprecise controls – Blackmoor - Duberry's Quest Review

Lots of bosses and minibosses in different level types with unique looks makes this a fun journey. Virtual thumbstick control for movement and ducking stops this from being a pretty good game. Too easy to accidentally duck when I want to move, or move when I want to duck. 2 arrow keys plus a couch toggle button would have made this much better. My A+B special attack doesn't activate consistently. Sometimes it jumps instead. Maximus is your other game with similar UI, but never had this problem. Some of the auto scrolling levels are poorly paced so I have to wait a while for new content to scroll onscreen. Some enemies can move off screen and use strong attacks, which feels really cheap. The werebear boss' grab is stupidly damaging, fast, seems to grant him invincibility, and feels unfair. The version in your Maximus game is one of the hardest bosses because of that move, but at least that version's grab could be interrupted by a strong attack. Maximus is a much better game than Blackmoor, in controls, enemy design, and level design. A lot of the same kind of creativity is evident in both games, but Maximus feels more tested and refined.
Review by SorWiz9 on Blackmoor - Duberry's Quest.

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