I will change this review to 5 starts when they fix the most recent change – Night of the Full Moon Review

In a recent update they broke the replayability of the game... Once you've beaten the game entirely you're left with only two options for each class: Easy mode and Hard mode. EASY MODE You get fewer blessings in an easy playthrough (meaning less potential for complex interactions), the available blessings are chosen from a pool of weaker and uninteresting ones, and the cards available are also less interesting than what you can get in hard mode. None of these are gamebreaking, easy mode is playable. It's just disappointing that although they succeeded in making it easy, they didn't even try to give you interesting tools to play with and balance the mode around that. Instead they just give you the cookie cutter options and once you've tried those out the mode loses its appeal. HARD MODE Although hard mode has always existed, they recently added several different stages of difficulty. As you progress these conditions are cumulative, so by the final playthrough of hard mode you have many different handicaps at once (enemies are stronger + you get less gold + you restore less health, etc). This is fine and it's very challenging and therefore rewarding to beat all 7 stages of hard mode on each class. Once you've done that though your only option in hard mode is to replay the final difficulty stage which is WAY too difficult to play through for fun and it doesn't allow for experimentation. One of the handicaps, for instance, limits your handsize to 3 which automatically renders certain deck archetypes unplayable. THE SOLUTION At the very least PLEASE let us pick which 'stage' of difficulty we want in hard mode once we've beaten all 7 stages for that class.
Review by D38879 on Night of the Full Moon.

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