Devs got bored and angry with each other...? – République Review

Not sure if the devs all hated each other by episode 4 and definitely 5, or if they just got bored and lazy. The first, second and even third episodes (you have to purchase more than the first episode) were clever, challenging and fun to figure out. The 4th episode was like playing a completely different game, incredibly creepy, and didn’t honor previously established game-play rules. The 5th and last episode started out with what I initially took as ‘relief’, as Hope is able to move more freely without fear of capture. - It isn’t necessary for Hope to be right next to a computer or source of info as ‘friend/user’ mode can be activated from further away in order to complete tasks. - Upgrades and daemon server items are less expensive and some are free if purchased in previous episodes (these vary from play-to-play, so I don’t have a precise count or item name as far as that goes). - Getting caught isn’t necessarily a bad thing as you can charge the phone and sometimes be in a confinement cell that is closer than you were (before you were caught) to your target/goal. Sadly that relief turned into the game playing itself out ‘for me’ and zero options for endings that made any sense. SPOILER ALERT!!! If she was going to drown herself and let way to many possible endings, or futures die with her, why did I play this or see any Hope in it to begin with. Truly one of the most disappointing, unsatisfactory games ever! It promised so much and then shriveled up and died. ... Like a cat depositing a dead rat on the patio: you may love the cat but you now have to deal with a dead rat. /Truly Disappointed\ \Epically Dissatisfied/
Review by fox7rot on République.

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