A MAJOR flaw in the game – Tap Smiths Review

I just recently started playing the game and aside from the occasional bug I was enjoying it. However I realized a major flaw in the blueprint system. In the game you collect blueprints and you need to spend iron on the blueprints in order for those items to appear. This was actually the part of the game that I was looking forward to the most until I realized that unlocking blueprints is mathematically a bad financial decision as it decreases the average amount of money you will get from an item. Unlocking a blueprint adds it to a pool of items that can be made at a certain temperature, you can upgrade these blueprints to get more money from that specific item. Say you just started the game, there’s a few items to start and they all sell for 1 gold. If you upgrade each starting item one they will all sell for 2 gold. Now if you unlock a new common blueprint it will now sell for 1 gold (all common items start at 1 gold), decreasing the average amount of gold you get per item. After I realized this it killed all motivation I had to play the game. I’m honestly not sure how to fix this problem without a massive rework. This was obviously a massive overlook by the developers and for me to have figured this out within less than an hour shows how much thought they put into this game.
Review by Porkchopthedog on Tap Smiths.

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