Good potential but not quite there yet. – Spellbinders Review

The good: -Easy learning curve -The cannons add an extra dimension that similar games do not have. -No unnecessary and annoying adds between matches unless you want to double the single token you get for a win. -No pay to win BS to that similar games have. The different Gods are evenly matched and all share base troop types. No paying for cards or paying to unlock chests that give elite troops. You can be successful without paying a dime. The bad: - No army customization apart from the ancients which can only be used once per battle. - Only one token per win means it takes literally thousands of matches to unlock skins for the gods. - Online play isn’t very competitive early on. - Troop types seem to come up differently for the different gods but there is no explanation as to what kinds of troops come up more often for what gods. I’ve noticed the tree god, for instance, seems to have expensive, heavy troops come up most often whereas the dead goddess tends to draw smaller, faster troops more often. It would be nice if this could be explained somewhere in game.
Review by Ahfkags on Spellbinders.

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