Very good, but... – Age of Conquest Lite Review

Let's start with the good. Winning is heavily dependent on good strategy and logistics, which makes for challenging matches even against AI. The game engine, though not glamorous or pretty, is solid and well suited to this type of game. It's also oddly addicting; I've spent hours playing it. Now the bad. More soundtracks would be nice, it gets annoying hearing the same song over and over. Let us be able to use at least two different nations instead of just one; being able to start from a different area of the map would give us more of an idea of what the full game is like. Many have said this already but I'll say it again anyway: the prices for the full versions are outrageous. This game is good yes, but not worth what you charge for it. That goes for the computer version too. Package them all in one app and charge $4 to $7 for it. I guarantee you'll see an increase in sales. A couple ideas for the game: 1. Give us a way to increase economic growth manually instead of just having to wait for our population to rise. 2. Alliances would be nice. 3. Let us trade troops, money and territories with other players. 4. More customization options for matches. For example: starting cash, starting troops, initial population and economy for territories, how AI nations play (turtle, Blitzkrieg, etc.). 5. A way to improve your army other than making it bigger. Something along the lines of a tech tree maybe. NOTE: I have not played the full version, so if any of my suggestions already exist in the paid version of the game, I apologize.
Review by CapnQwerty on Age of Conquest Lite.

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