The Mediocre, The Bad, and The Ugly – Ghost Town Adventures: Puzzle Review

This game starts off as fun and engrossing. You’ll play for about 2 hours without hitting much of a snag, except for the lacking tutorial of making larger items, leaving the player to guess by pressing random buttons. But at least the cauldron engine used to mix ingredients isn’t terrible hard to figure out. But after about 2 hours and crafting everything you can possible for the next house, you’ll run into a wall. Literally and figuratively. At some point the game nearly REQUIRED you to make in game purchases to progress. Yes, you can simply log in every day, collect the stockings(which won’t be staying), and the fairies every 30 minutes, and log in for your daily card game(which has terrible luck percentages and you’ll most likely end up losing all these awesome gifts you’ve won without spending your precious diamonds), and you’ll still be waiting days to finish your recipe to move onto the next house. Normally, that wouldn’t be too bad, but every mission has a timer. 5-10 days seems like a long mission timer, right? Until you realize that’ll it’ll take weeks if not a month to collect, mix, and make the needed materials to progress and all of a sudden the timer runs out and you START ALL OVER AGAIN. You could be at the last mission and have spent diamonds on your mission to complete, only to make it to the last level of the mission, run out of ingredients, be stuck collecting for days, run out of timer... you get the idea. It’s practically trolling its gamer base and I’m fed up with it. Deleting the game until something more balanced can be worked out. Maybe a power system that refills after some time.
Review by TitsMcGrimm on Ghost Town Adventures: Puzzle.

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