Finally someone takes it up a notch – Slide Balls 2 - Block Breaker Review

I've played all the ball breaker style games on here and while I've had my main go tos they all had deficiencies. Maybe the ball physics were slow, the level designs were atrocious, or it was too painful to listen to. Not to mention the lack of innovation in these games. I've played mostly the cheetah and quest versions because either they were decently made or had functional level design. I'm only on my double digits on this one but had to comment. The physics are solid, the level design out the gate is interesting, the music/sfx is enjoyable, but mostly I see hints of innovation. Particle effects, light emissions, power ups... I'll say that again, power ups. (Others have had them but were so boringly placed into their games that I usually forgot they were there.) I'm also seeing hints at possible quests or special achievements in this, time will only tell. Words are misspelled everywhere, but I'm starting to think it's a design choice that I haven't understood the point or narrative to yet. I gave it 4 stars because upon first impressions it deserves it, I will update if I change that thought.
Review by LokI Kross on Slide Balls 2 - Block Breaker.

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