Just Beat the Final Level – Tentacles - Enter the Mind Review

And now I'm looking forward to trying Survival Mode. The game does a very good job of keeping interesting, even as level layouts become familiar. As new enemies appeared I learned how to tactically use the environment to my benefit. This helped keep the game fresh and interesting. There were some parts of the game design I didn't see much use for, though. I rarely used the powers: Sheild, Bomb or Berserk. If I failed to defend myself with my tentacles, death usually occurred much too quickly to even think of using a power. Occasionally I would use Shield in preparation to sprint my way through a tight spot with lots of enemies, but that was only in later levels. I poured a lot more coins into healing than any of the Powers. By the end of the game I had my Gear leveled up as follows: Body: 10 Eye: 7 Tentacles: 4 Trail: 6 I think the designer should adjust the Gear prices and upgrades. Make them cheaper for smaller upgrades. Healing should be more expensive and Power buffs cheaper. I didn't really appreciate the value of the coin multiplier buff or understand how it worked. If the multiplier decreased during gameplay, I never saw it. I was always to occupied with survival to notice if it changed and how fast. I really liked the sound effects each creature made. It was especially exciting to hear an opponent before It appeared from the background mist. It added a lot to the immersive effect of the game. I really thought it was funny how miffed and rude they sounded.
Review by Gunthar B on Tentacles - Enter the Mind.

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