Just Beat the Final Level – Tentacles - Enter the Mind Review
And now I'm looking forward to trying Survival Mode.
The game does a very good job of keeping interesting, even as level layouts become familiar. As new enemies appeared I learned how to tactically use the environment to my benefit. This helped keep the game fresh and interesting.
There were some parts of the game design I didn't see much use for, though.
I rarely used the powers: Sheild, Bomb or Berserk. If I failed to defend myself with my tentacles, death usually occurred much too quickly to even think of using a power.
Occasionally I would use Shield in preparation to sprint my way through a tight spot with lots of enemies, but that was only in later levels.
I poured a lot more coins into healing than any of the Powers.
By the end of the game I had my Gear leveled up as follows:
Body: 10
Eye: 7
Tentacles: 4
Trail: 6
I think the designer should adjust the Gear prices and upgrades. Make them cheaper for smaller upgrades.
Healing should be more expensive and Power buffs cheaper.
I didn't really appreciate the value of the coin multiplier buff or understand how it worked. If the multiplier decreased during gameplay, I never saw it. I was always to occupied with survival to notice if it changed and how fast.
I really liked the sound effects each creature made. It was especially exciting to hear an opponent before It appeared from the background mist. It added a lot to the immersive effect of the game.
I really thought it was funny how miffed and rude they sounded.
Review by Gunthar B on
Tentacles - Enter the Mind.