Fantastic! – Battleheart Legacy Review

Well done dev and design team on Battleheart Legacy! It’s like diablo 3 for your phone but lighter and more cartoonish. There’s some design decisions I really appreciate in the game that I hope other RPG makers would take note of. Number 1: there is no monster scaling! A wolf is a wolf. A green orc archer is a green orc archer. There’s no monsters that look exactly the same but have an inflated monster level associated with them. So that makes your character level matter. There are level numbers labeled on different areas but that’s just to let you know the difficulty. A level 7 area might have 1 ogre at the end while a level 15 area might jump right into 3 ogres at once but the ogres are the same unless it’s a boss ogre or green ogre . The character progression and classes are handled very well and allow for interesting combinations, and the pacing of power increase from leveling is very good — it’s not too extreme like Diablo. The equipment is fairly good — simplified which makes sense for a phone game. Feels like it could be a bit better in terms of adding special equipment or weapons with weird abilities but maybe that’s in the end game — my character is level 20. Overall, on of the best iPhone games! And no in app fleecing. You get the whole game . I do hope there is a sequel or expansion. Oh one more criticism. The melee classes don’t auto attack if you are out of range. You have to move to them and then attack . So I recommend a ranged or magic character. Dev, please add an option to have melee characters automatically move to and attack when you click on an enemy. Wizard teleport plus necro corpse explosion is really fun btw. You can mix different classes skills do make your own combos.
Review by Lantir8080 on Battleheart Legacy.

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