Suggestions For Improvement – Mother Of All Battles Review

I was an addict of Strategic Conquest on the Macintosh 30 years ago. I do have a few suggestions to make Version 2.2 even better: 1. Have a city inventory list so the user can see what they are making & quickly make changes. 2. Provide a ruler tool so the user knows the distance between pieces/cities to accurately calculate striking range. It is frustrating when you think your bomber is in range and it falls short. To accomplish this, I suggest you have a “Measurement” button, that if clicked, lets the user click two squares and it will tell the number of squares between them. 3. Have the ability to attack an opponent’s city from a transport. 4. Have the ability to let the user determine the time it takes to build objects & what objects can be built for themselves & the opponent. This would make it so the user can determine their own skill level on a piece by piece basis. 5. Have a random map feature for those of us that play a lot and have memorized the existing maps. 6. Have the user possess the ability to save a game at various stages & return to that timeframe. This way, if a user makes a few bad moves, they can try again from a saved spot and make different moves. 7. Have it so planes don’t change course on their own to fuel up. Sometimes I want to run a suicide mission and don’t want pieces deviating from the course I set for them. 8. Provide an auto-play feature, so that when you have the game in hand, you can speed up the outcome by letting the program finish playing for you. 9. When you set a current destination for a piece, it should not stop unless it encounters enemy or reaches destination. It seems like I constantly have to tell the same piece the destination I assigned to it. 10. Make it so pieces that are on patrol stop if they encounter any enemy piece. This would give the user the option to attack the enemy if they want. Sometimes pieces ignore enemy encounters. 11. It would be great if the user had the ability to set specific patrols for any piece. For example, have a button called “Destination” whereby if you click on that button and then click on a piece and then click on the desired patrol square, that piece will go to that destination and return to the same square it was on when you set the destination automatically (unless it encounters an enemy in which case the patrol would cease). If a city is clicked after clicking the “Destination” button, then any piece that reaches that city will be automatically re-routed to the destination square. This would save a lot of time manually moving each piece every day. 12. Make it so ships that are on patrol don’t go back to any square they have already visited during that turn (if possible). Right now, there are a lot of times where ships just go back & forth between two squares & don’t cover much surface area. Also, ships on patrol should give higher priority to uncovering black squares to reveal the rest of the board. 13. Let the user determine the length of time an opponent attack is shown on the screen & blink the attacking piece a few times so the user can tell what is attacking what piece. When I play the game, lots of times I hear explosions and have no idea what piece is being attacked by what piece. Sometimes the screen doesn’t scroll to where the attack is taking place, so I don’t have any info at all. 14. When a transport touches land not 100% controlled by the player, it should automatically wake the armies on board. Lots of times my transport will be the last piece moved for the day, and upon reaching the land, I don’t get the opportunity to unload the armies before the enemy starts its turn. 15. It would be nice if the program told you what kind of piece you were attacking in a city & if you were successful in destroying it. 16. Have it so a game already in progress tells the user what the skill level is. If I have multiple games going, I have no idea which game is playing on what level. Can you tell I play this game too much?
Review by Audit911 on Mother Of All Battles.

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