Playing is satisfying – Skullgirls: Fighting RPG Review

Ok, first and foremost, frankly speaking, this is the best fighting game I've played on mobile and I've played a lot of mobile games. Really like the music. I know some players like to play with no sound, but for me, the music was the primary motivation that kept me playing when I first started, and I still like it quite a bit. Really like the fighting style and the input method. I know many games give players buttons to hold or tap. This is really inconvenient for players with a smaller phone (I don't have a small phone anymore), but SGM uses a different method for input which is great and really easy for newbies to begin. Really looking forward to the new updates. I went back to check the 2018 preview on the forum today, and found out, surprisingly, almost half of them have achieved. Really really great work on adding new content and improvements. I'm looking forward to all the stories and fighters that are about to be added to the game. Meanwhile, the social feature can let more people know how high I'm placed in the community, so that's great news for me, too. Really like how devs are available to all players and their efforts to keep the community active and diverse. <3 to all members of HVS. Great job! Suggestions! One thing I do like to mention and maybe ask for is adding new gaming mode. As an end game player, yes the diamond tier is cool for sure, but what would truly get my attention would be a new way to play this great mobile fighting game (of the century). No, not PvP. Just something that'd be different, since I'm getting tired of farming all these prize fight over and over again. It's be really cool if I can get a reply from HVS~~ Regards!
Review by ladisease on Skullgirls: Fighting RPG.

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