Fun, but frustrating – Harvest Land Review

This is a pretty standard build-your-village type of game. You unlock new buildings/resources/areas to explore as you level. You can trade items with other players (although not directly, you have to hope someone wants what you are selling or is selling what you are looking for). It does a good job of keeping you busy while giving you breaks while things are in cool downs. Unfortunately, it can sometimes lock you out of advancing for a while through no fault of the player. There are certain resources (magical charms) that can only be gotten randomly (as a loot drop from monster fights, in the gambling house, or as a random chance from the gnome or feeding animals). These resources are necessary for things like increasing your inventory space (absolutely necessary in order to build things as you level), unlocking new areas, or even chopping down huge trees that are positioned to make it hard to build around. There is no way for the player to guarantee these resources, except of course spending money on the game. It can be incredibly frustrating when, for example, the gnome gives you 7 axes (and your weapon inventory can only hold 10 items), preventing you from even making the items you need because you no longer have the space for them as you pray for the red charm to randomly drop so you can increase said inventory space.
Review by Dragontiers on Harvest Land.

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