A faithful mobile version of the original – Skullgirls: Fighting RPG Review

For everyone who’s seeing this review: This is one truly beautiful game. Both on the gameplay aspect and the graphics. Let me break it down: As you may have seen, this is a fighting game. As always, it includes its combos, characters, stages and what not. However, Skullgirls sets itself apart from others because of its basic components mentioned before. As in, the stages are varied and different, the characters are fun in each one’s unique way, and the music, my GOD, the music. It can range from a slow Waltz to a frantic ramble of saxophones and trumpets, among others. The graphics are also astounding, each character and stage drawn by hand and animated individually. Heck, even the idle animations are well done. On the gameplay, I will admit, though, that I’ve never played the PC version, but from what I can assume, it’s the same as the PC version. One big difference here is that the combos are performed by tapping a designated spot, making the execution of combos WAY easier (from what I’ve seen). The main story is fairly simple to understand, introducing each character individually but not too long to make it as long. Each character’s main story segments still remain, which is fine by me. All in all, this game is worth playing. Only problem: it occupies a little too much space, but for a game of this magnitude, it’s kind of expected. Good job, Lab Zero!
Review by The_Davodbot on Skullgirls: Fighting RPG.

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