Good concept, failed execution. – Chef Umami Review

This is a cute game, and i acknowledge this is probably geared towards children, however if I’m having trouble no doubt kids are. The concept is fun, however there are many flaws. When I first picked up the game I noticed there was 360 viewing, but also the ability to swipe. There should be settings where you can choose one or the other, because it will bring instability when using both at the same time. As I thought, it was hard to move the screen and keep it still. The sensitivity levels for the device movement are too high, I don’t know much about app development, but I’m sure it can be fixed so either it can minimally move up and down, or give the option to choose swiping over physically moving. I’m sure a kid with an iPad would have more trouble than me keeping it stable. Maybe this is a user error, however it is so incredibly difficult to interact with items (i.e bread instantly after the introductory customer) anytime I tried to grab something, it wouldn’t move to where I wanted it. If I clicked it, it spawned, however I couldn’t move it after that point. This is probably my longest review for 2 major faults, it’s probably because I whole heartily believe this game could have better playability.
Review by Iland dreamer on Chef Umami.

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