Major step backwards from the first installment – Sorcery! 2 Review

In the first installment, I felt as though I was really choosing my own adventure — there were so many things I knew I was missing as I blundered my way through which really made the game feel magical and unique, and made me want to replay it to see what I’d missed. In this one, you have to wander aimlessly through a city, covering every inching and getting thrown backwards or killed at any “wrong” step. You’re forced to collect 4 spell lines, ensuring that you experience the exact same things every time. I felt as though I was being railroaded by a storyteller who insisted on me playing through one particular story. What’s the point of a “choose your adventure” that forces you to choose the one right path?
Review by Joe Spiff on Sorcery! 2.

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