Pretty Good! – Animus - Stand Alone Review

A bit rough around the edges, but pretty good! I can definitely see the inspiration from games like Monster Hunter / Dark Souls. There was only one technical issue I had (it didn’t hinder gameplay), where if the enemy is to aggro you through an object it would automatically lock on the enemy through the object. As for quality-of-life issues, not having the ability to change stick inversion in the pause menu was a problem as I jumped right into the game and struggled with the camera through the entire first area (not fun!), but after I found the options menu in the map that was fixed. An option to rebind the MFI controller keys to different buttons would be a nice touch (there were so many times I kept trying to press X to light attack). There are a couple of things I wasn’t a fan of, but understand why because of the limitation of the hardware/ size of the project; such as level scope, amount of enemies, visual effects, and lack of voice acting outside of particular moments. Given its price tag, scope of the game as a whole, and the quality of gameplay I can easily recommend this game to anyone a fan of action-rpg genre. Highly suggest a controller for enhanced gameplay.
Review by Lexoz on Animus - Stand Alone.

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