A great, but flawed game – Lost Portal CCG Review

Lost Portal is great in a lot of ways. You get to play a collectible card game and get all of the best cards without having to spend several hundred dollars like you’d have to in Magic the Gathering or Hearthstone. You get to play it whenever you want, even if you’re offline, and matches are short, sweet and they all have an element of progression- you get new cards, or gold to buy new cards at a shop, after every match. The stats system, where you get to improve them on level up, may not be perfectly balanced (Agi > Wis > HP >> Int, IMO), but it’s innovative and makes the gameplay more fun (e.g. by Wis giving you more starting aeons so you don’t get mana screwed and get to play your big cards faster), so I give it my thumbs up. So why three stars when I’ve had nothing but praise for it so far? There’s one issue that has caused me a lot of frustration: Availability of two-colored aeons. I just had to restart a playthrough where I was level 20, because I wanted to play a Red + Blue deck and had only managed to get 3 Frostfire Orbs, with no more available to be bought in shops or even crafted. 3 to 4 copies of a card is usually all you need, but with Aeons you want 12 to 15 copies, so they’re a huge bottleneck for you to build a multi-colored deck, and if you get unlucky with the type of two-colored aeons you want, then that will wreck your playthrough. Other than this (really frustrating) issue, this really is an outstanding game.
Review by Taznak on Lost Portal CCG.

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