Fun for 2/3 of the game – Fold the World Review

The first 40 levels are simple, but not super easy: you simply are trying to get from Point A to Point B, which, even with only one path to take in each level, is easier said than done. In the final 20 levels, though, they add a switch and gate mechanic that not only makes the game frustratingly hard, but also makes the set of levels feel out of place with the rest of the game, because it changes the entire strategy of the game (namely, it adds the need for previously unnecessary and impossible backtracking). The switch mechanics are also awfully buggy, and the hint system doesn't even take it into account, making me feel like it was just thrown in without any real care. Two out of three isn't terrible, but, with only 60 levels in total, one would think EACH level would be carefully thought out and tested, not just 2/3 of them. I genuinely feel sorry for the people that bought the final levels with real money (I personally grinded up enough gems with the ads).
Review by MLTDG on Fold the World.

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