Good, but misses details... – TSM Game Review

Overall, it's an improvement. Much better graphics in general, much more detailed customization. Characters don't walk around like they lack tricep muscles or sit in tripod position like they have breathing problems (cough cough FreePlay), and there are cool things to do. But where are the details? In terms of graphics: the glass is this ugly blue-gray color. Why isn't it transparent? Why is the water animation in the hot tub just a scrolling, poorly rendered blue image? Why can't you have a two-story house? Why are there only 3 roof modes (all of which are basically the same)? Why can't you select when walls show up or don't (when you're buying floors, the walls go away; what if I want to see if the floors match the walls?)? What about the little things that made the Sims a...simulation? Why can't you turn lights on and off? Why can't you interact with objects, why doesn't the TV turn on while you're watching it? Why does clicking on every object just give you that random little disappointing jumping animation instead of allowing you to do something with it? Why are there like 2 animations for everything? Why, when you click "water the plant", all that happens is that the character looks at it? Where's the watering animation? Why is there only one song to sing during music festival special events? Why does every action sound the same, look the same, whether you're cooking tofu or steak or gluten-free vegan whatever? Why, when you are far into the cooking hobby, do you still have trouble stir-frying and have to scrape/stab stuff off the pan? Why can't you sell items you don't want? Why is there so little instruction? Why do random other Sims wander into your house, and you can't tell them to leave? Why can't you really tell them anything without starting an event? Why are there only a few careers? Where are the scientists? The painters? How can you have medicine without research? How can you have a fashion career without an art career? ...... I mean, generally, it's fun. Customization is a key aspect of this game's appeal....but simultaneously, it falls short here too. Without all the details that make the Sims great, it's just become one of those games where you send your character on an 8-hour event, check back later, repeat. There's nothing new to do; all you can ever accomplish is buying new stuff for your ugly, 1-story house. "Stories" are just a couple lines of useless dialogue every two levels, which inspires 0 commitment to the game. And that'd be okay if the game as a whole was a better simulation. But it's not.
Review by cltiger on TSM Game.

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