Forced dueling exacerbates pay to win/breaks game – Art of Conquest : Airships Review

If you decline duels, you lose resources (which you pay for). If you duel, the one that paid more to win wins, the loser loses resources (which you pay for). Then there is recovery from a loss, which is a huge time sink (or you can pay for instant recovery). This game would be 5/5 if duels were removed or improved. (ie, Match opponent by castle level, put some opponent info on the duel invite screen, make recovery easier, implement pvp toggle, hospital speed buff after pvp loss, segregated pvp and pve realms). Right now, One side will likely be heavily outmatched, and the loser loses a lot of time or money. Then, instead of playing, the loser waits hours for the hospital que and writes a review.
Review by Bob6447944 on Art of Conquest : Airships.

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