Nope. – Sailor Moon Drops Review

This game is a lot of fun until you get up to around level 80 or so. I began noticing an increase in the amount of times my game would have to "shuffle" after running out of moves. At first it seems like an additional obstacle and that part of the increase in difficulty would include a decrease in move options. However, I now end up with my game shuffling several times a game every game and sometimes with only one available move triggering another immediate shuffle. It wastes overall moves and often times ruins the entire game wasting a heart because it creates moves at the opposite end of the board from where you need to be clearing gems. I've even had the game shuffle after the first move which is ridiculous. If the game is set up for you to fail without paying for a power up, extra lives, or extra moves it ceases to be a game and becomes a waste of time as well as an obvious money grab for the developer. I'm all for a challenge, but it seems like the game is purposefully designed to get you in the habit of playing so by the time you hit the higher levels they can crank up the pressure for in app purchases in order to continue leveling. I find this tactic extremely cheap, obvious, and manipulative and I would personally rather pay for the app up front or even on a non phone platform and do away with the paid "power ups". Could be a great game, but instead has a very disappointing outcome.
Review by rdf2991 on Sailor Moon Drops.

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