Hm. – Super Hero Fusion SSJ - Battle Z Legend Review

It's been years since I played Thu Bon Nguyen's remake of Dragon Ball Z: Tap Battle. As laid back and bland as that game was, I actually had a lot of fun with it. I don't know why. I DID want there to be an update to the game to add Melee combat, and characters like Trunks and Broly, and for there to be Dragon Ball Super characters. Also, I always wanted the method of in-game transformation. When THIS game came out, it delivered all of my desires and even more. You wouldn't imagine how impressed I was towards your fan game. It even played CHA-LA-HEAD-CHA-LA (my favorite DBZ music) in the menu screens instead of that stupid DBGT theme song (not that it was bad, I just hated DBGT). Now, the downside. The costs for upgrades and skills are WAY TOO HIGH, and they're almost insane. Any good game goes with the whole grinding for experience, items, gold, etc, sure. But this game has far beyond more grinding requirements than what I have the patience for. I don't even think the in-app purchases will make up for this (not that I got any anyway, so I could be totally wrong). P.S., I love how you took the idea of the fan-made game Z-Fighters and put it into this game as the Team Mode. Z-Fighters was good, but very little action, so this game's Team Mode is even better! Until then, work on this game's bugs, because face it, it has those things that make it crash and reload without those things you got, but I don't let them get in my way, anyway. You did a satisfactory job making this game, and if you ever get to reading this, thank you for making a "Beat 'em Up" DBZ game for IOS, because face it. That's all we've been looking for since DBZ DOKKAN Battle was released.
Review by Goolaush on Super Hero Fusion SSJ - Battle Z Legend.

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