Clunky – Dragon Hills 2 Review

The first one was better, because it was fast-paced and smooth. The environments here are extremely noisy (they look great, but there’s too much going on). Hiding power-ups inside boxes really discourages you from trying to go to fast... which really slows everything down. If you spend your time bobbing to build speed, you’re going to miss a lot of upgrades, and the faster you go, the more you miss. I think “slow” really is the best way to describe the game. The boss battles are a bit like playing Mario Kart at 150cc’s — no matter how fast you get your slow dragon going, enemies magically stay out of reach 90% of the time. Even with speed boost activated, bosses manage to stay out of reach. Also, at least in the first two worlds, when you beat a boss THE GAME STOPS. Whyyyyyyyy?!? Part of mastering the first Dragon Hills was seeing how many boss waves you could get through! I had such high hopes for this game. It looks beautiful, and there are some cool ideas here... but if you loved the first on as much I did, then you will likely find yourself frustrated and a little sad. Hopefully they’ll iron out the kinks, because right now it feels like the developer kinda failed to identify what was fun about the original.
Review by tanookisuit_ty on Dragon Hills 2.

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