An already great MOBA with room to grow – FLAME VERSUS BLAZE Review

Normally I’m not one for writing reviews, but I’ll give it my best shot. The first thing I want to point out is the pace of the actual matches. Most people won’t play MOBAs just because they don’t have a 20-30 minute (if not longer) block of time to play one. Here though, once the match is found, the game lasts 12 minutes tops, and even then I’ve never had a match end due to time. A lot more people can probably find 10 to 15 minutes to account for matchmaking and pregame. The second thing? The item system. Unlike in other MOBAs, the in-game shop is gone. You get items outside of combat, then have to build a deck to select BEFORE you get into the game. On one hand, it cuts out the confusion of having to figure out, “what do I buy in this situation?” On the other, its inflexible, and you’re all in on a strategy from the word “go”. While you can upgrade cards, the game feels more about collecting new cards and using your head to figure out what works and what doesn’t. Third, the roster of playable characters, referred to as “agents”. At post, there’s only 12 agents, but that small of a number means you can easily keep track of everyone and what they do. With that said, all agents have two forms with different abilities, stats, and strengths, effectively doubling the size of the roster. The characters can switch forms in the middle of a game, but the designs are so different that you can easily tell which form a character is in while still knowing who it is you’re fighting. With the game also being updated, you can’t help but wonder what agents, items, and (if I’m reading the news tab right) monsters will be added in future updates. There’s a lot of room for growth, and if this is done right, it might become a rival to other MOBAs.
Review by KNGDMHTS on FLAME VERSUS BLAZE.

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