I want to love it, but... – Guardians: Royal Journey Review

The gameplay is enjoyable and it’s simple but also has enough variety in tower types and level challenges to not be boring. Two things keep me from choosing this game over others to spend time (and maybe even real money) on. One, some levels are just impossibly hard and you cannot beat them even after spending premium game currency on them. It’s fine for some to be super hard, but when it’s impossible, when you’re stuck on a level for weeks, it’s not fun anymore, and two, which further complicates one, lives repopulate unusually slowly. Games which use the limited lives model generally don’t take thirty minutes for one single life to try again, especially when those limited lives will only last for about a minute of gameplay on the aforementioned impossible levels. I know you can refill it with diamonds, but those accumulate very slowly. So you can either spend weeks worth of diamonds to play for five more minutes (25 stars = 5 tries = 5 minutes on those impossible levels) or wait two and a half hours for five more minutes of gameplay, or spend real money to keep trying. And if it’s still fun maybe some people will actually spend real money. But nobody is going to spend real money on a game that’s past frustrating just so they can try for a few more minutes and likely still fail. The best solution IMO is make one life take five minutes to regain. Alternatively you could allow additional layers of boosts, like maybe 9 stars = +15% ATK, 18 stars = 30%, etc. Something to beef up the options on those extra hard levels.
Review by lngwstx on Guardians: Royal Journey.

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