Lots of fun! – Guild of Dungeoneering Review

A very cute presentation with lots of pokes at RPGs. The combat is surprisingly deep, with each class requiring its own strategy. Don’t know how far I am into the game, but it it seems the base classes become less useful as you unlock the higher tiers. It would be nice to either have a system (like the battle scars) that can make the earlier classes more powerful, or perhaps have some dungeons that require certain classes (like a stealth based run requiring a cat-burglar, or a maritime level requiring a sailor,etc). Maybe some dungeons give certain classes a buff, and others a disadvantage. Apologies if any of the above show up later. Either way, a great game!
Review by Wyrmcutter on Guild of Dungeoneering.

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