Note to developer – Dungeon Flicker Review

If you offer a "one-time-only" chance to obtain a seemingly large amount of your in-game currency by leaving feedback in the App Store, you might want to wait until the user has more play time than the four minutes it takes to clear the first dungeon. Doing it this way opens you up to a scathing review. Thus far (four minutes in), this game is the epitome of "meh." The graphics look like things I would doodle in my high school notebooks, the leveling system is arbitrary (Kill one enemy, get to level 12? Raise your stats into the 300s after clearing three floors of the tower?), and apparently the developer hasn't updated the game to be compatible with iOS 11. It's uninspired and shallow as far as I can tell. Perhaps it will improve, but for now the second star in my rating is just a benefit-of-the-doubt kind of star. If you're used to complicated, challenging RPGs, look elsewhere.
Review by LikesiTunesMostOfTheTime on Dungeon Flicker.

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