Tremendous flavor, Tight controls, Great replay value – Wayward Souls Review

For a game with controls that are as easy to pick up as this one, it's incredible that there is this much depth behind it. All six of the characters are drastically different and playing each of them will tell you more of the story. I love the art style, the minimal presentation of the interesting stories, the ghostly NPCs acting out events from the past, and the quirky, occasional scripted encounters. This game starts off simple enough, but it'll push you to master it (I've been playing since it was released and I still haven't beaten the third set of levels). If Dark Souls were made for mobile devices, I feel like it could gain a lot by being based on the engine used in Wayward Souls. I mention Dark Souls instead of Diablo because Dark Souls feels more visceral, more intense, and that is the same sort of gameplay that I get while playing Wayward Souls. Like Dark Souls, Wayward Souls does not hold your hand, nor does it forgive sloppy play. You can make mistakes, sure, but if you make too many they'll add up and you'll end up back at the character select screen, spending the gold you earned to do better next time. Failure isn't punished nearly as badly, and there's a real sense of accomplishment when you finally beat a boss for the first time with a given character. (Seriously. I texted my girlfriend when I finally beat the first boss with the Mage, not because the boss was hard but because the bats - an enemy that gave me no trouble as the Warrior - were incredibly hard for me to fight, and I kept entering the boss fight with almost no health). Unlike Dark Souls, though, and like Diablo, you will often have to fight several enemies at once. The game gives you enough tools to make this manageable, though it's a constant challenge. Don't slip up. But do buy, and play, this game.
Review by Corvec on Wayward Souls.

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